I've been thinking about a game with an ecology that runs on its own, such as a wilderness in nature, or a medieval town with people buzzing around and getting on with their lives.
I made a start on the weekend, and made a little island with stags milling around, eating, drinking, and fleeing if they detect the player.
I like the idea of building layers of complexity, where the entities in the world make sense and behave logically, and with enough different elements at play, they begin to show interesting emergent behaviours.
Screenshots
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