I took these Christmas holidays to work on various fun projects.
I've been working on a Quake-meets-Thief inspired project these past few days.
Some basic AI & gameplay is taking shape!
I'm really happy to be learning new things about in C# and Unity in general. :D
I've been working on some enemies that launch grenades at the player. They detect you by sight, taking field-of-view, line of sight, and the lightness of the player's position into account.
I also added basic ragdolls for when they die, and they carry around torches to see with.
Here's several minutes of me just running around playing with the AI's.
Note: I'm using some sounds from Quake, but the grenade and launcher are my own models and textures.