Tuesday, May 19, 2015

Xbox 360 Controller mapping for Android devices

Here's an image I made for the Xbox 360 controller mapping, when using it for Android games, made with Unity.

Hope it's helpful for others!

Tuesday, April 14, 2015

Arcad-o-moid (Breakout)

I'm learning to program with C# in Unity.  Here's an early attempt to program something from scratch, with no built-in physics.  It's a breakout game, with an over-the-top screenshake, and proper use of time.deltaTime.  :)

Sunday, April 12, 2015

Anti-RPG: A silly TWINE game

I was experimenting with TWINE a while ago, and this is the only thing I really finished.  Hope to do more some day!  Perhaps in the same irreverent style.

Use the link below to play in a full window, if you die just refresh the page.

Monday, March 23, 2015

XP-Lore: Early Development Teaser

I haven't released a game in AGES!

BUT!  I have been building a wonderful relationship with my girlfriend Pranee, who is in many ways my perfect partner in life.

(I've also been teaching Game Design and Production full time).

For many months now, I've been working together with Pranee on an old-school RPG game which we're calling XP-Lore.  Pranee came up with the name, which I think is rather clever!

I grew up loving the King's Quest games, and always enjoyed that they were made by Roberta and Ken Williams - a couple who made games together, and helped build the industry that we know today.  

So it pleases me greatly to be working on a game with my partner, living the dream so to speak.  We don't always attack problems in the same way, but we're certainly having a lot of fun and learning a lot in the process.

Here's a little teaser video we made recently to show where it's at.

We're both working on the design of the game.  Pranee has been creating the art, laying out the map, and she's also in charge of the core story and writing (while I'm not interfering too much!).  

My focus is on building the programming elements, and generally being a nuisance.

People warn you not to make an RPG, because there's so many systems.  But hey, who listens to reason?  Not me.

There's a lot to do, but we're trying to keep it pretty streamlined, and focussed on the things we can do well without a lot of technical savvy, things like world building, engaging characters, rich dialog and surprises.

I've wanted to make a game like this since about 1985 when I first played Phantasie, and now, with Pranee's help, the dream is turning into reality.  Our own little crazy fantastic reality.  :)

Friday, October 25, 2013

Old School RPG - Progress Update!

"The town is being overrun by rats!  They seem to be coming from the dungeon to the south.  Bring back 10 rats teeth and we shall reward you with 500 gold!"

Heehee.  I'm working on an oldschool style RPG based around terrain tiles.  My plan is to build the basic system, then explore interesting ways of expanding on it with systemic gameplay and interesting systems.  

Check out the progress report video below!

Friday, October 18, 2013

"Lady Lomat's Flute" - A Thief 2 Fan Mission

Thief is one of my favorite game series of all time.

There's a new re-imagining of the game coming soon from Eidos Montreal, and also an unofficial patch for the original games appeared somewhat recently amongst the fan community, improving the game's compatibility with modern computers, and also improving the shadow maps and other tweaks and improvements throughout.

This prompted me to re-visit my old Thief 2 mission I made in 2001, which I'd always wanted to tweak but never found the opportunity.  

I decided to open it up again, and it's provided me much joy to present an updated version of the mission, "Lady Lomat's Flute", now with a great intro movie with illustrations and voice-over by my good friend Brendan Barnett (also a big fan of the original games).

The video below shows a play through of the mission, and contains spoilers, so if you want to play the level yourself, give it a go before watching the video!  (There's a link to the download in the video description on YouTube).

My goal was to build a relatively small level that provided a lot of different possibilities for the player to approach the goal from different angles. The mission allows for sneaking, pick-pocketing, climbing, rope arrows, lots of ways in and out of the house, sword play, chaos, and more.

Tuesday, August 13, 2013

Game Loading: Rise of the Indies on Kickstarter

Lester Francois is making a documentary about the global rise of indie game development, and it's being funded through Kickstarter.  How appropriate!

MUZBOZ features amongst the cast of many!  

Lester has been running around the world interviewing blossoming indie developers, the head of Unity, seasoned veterans of game development, and little guys like me.  

It's been fantastic to be a part of it, and this is just the beginning.  Lester has lots more filming and editing to do to finish this thing off!  I can't wait to see it.  :)

I love this quote from Lester about me from another article about the project...

I am following a solo developer (Muzboz) who has taken a year off to make a series of small games and hone his craft. I love his guerilla-style attitude towards making his games and marketing. He is like the Rodger Corman of indie games.